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Active sky 16 for p3d v4
Active sky 16 for p3d v4









active sky 16 for p3d v4
  1. #ACTIVE SKY 16 FOR P3D V4 INSTALL#
  2. #ACTIVE SKY 16 FOR P3D V4 FULL#

This is the way in Full Dynamics you get transition of cloud textures as your flight progresses. cumulus humilis) which has its own texture inherently "attached". As the flight progresses, depending on the weather conditions, a different cloud model will be selected (e.g. When AS16 is prepared to load new weather conditions consisting of a cumulus congestus, a Cumulonimbus calvus and some stratus layers, each one of them will use a different texture, increasing the scene realism significantly. So, we restricted the "pool" of possible textures to 8, giving us an overall variation of 128 which is more than adequate while at the same time VAS footprint is minimal (unless you use 4096 textures).

active sky 16 for p3d v4

Of course since the cloud variations are hundreds, we'd run into memory issues loading that many textures (if the current weather conditions have many different types of clouds).

  • Full dynamics : Now imagine each 3D cloud having its own texture (similar for example to AI aircraft, where each aircraft type uses different textures).
  • So this working together with the smooth theme transition you all know (?) since ASN introduced it, creates an environment that slowly changes the textures you see in the sim.

    #ACTIVE SKY 16 FOR P3D V4 INSTALL#

  • Global Automatic : Every time AS16 updates the weather it checks the conditions, communicates with ASCA and then ASCA decides which single texture file to install to the sim, just prior to loading the new weather.
  • active sky 16 for p3d v4

    It seems everyone is thinking ASCA is injecting things always and all the time but I have yet to see prove of that.įull Dynamics is more enhanced than Global Automatic. With Global all three texture options are AUTO and with Full only sky and the high clouds. Only for the items that say AUTO in the interface of ASCA you will get injection. It doesn't say that real-time feature is used all the time. But unless one is a cloud guru, you might miss the variety. Some of this complexity supposedly happens dynamically and is controlled by weather conditions such as temperature, humidity, etc. Lastly, there are add-ons that give the clouds more structure by providing both additional 2D textures and complex layering of the textures. Who doesn't enjoy a beautiful enhanced sunset? And how often does that happen in real life? Then there are the various products that alter the look of the sun the moon and the sky. I've found that all that having all that latitude in adjusting shader settings is counterbalanced by the ability to mess everything up. They cater just as much to personal taste as they do to realism. It's nice to be able to tinker with the shaders, but those products are the Photoshop of weather. It's how the engine both interprets and interpolates is what sets apart the the top engines from the rest of the pack. But any weather engine is still using the same METAR data. I'm not going to fan the flames of which product does what best. I do doubt though if anyone can actually see the difference between all those cloud textures. SkyForce = 1 texture during the entire session but double the size so you could say 2 ‘old’ texturesĪSCA Full = 8 textures during the session, so that’s 4 times as much textures to choose from compared to SF.Īlso take note that ASCA can dynamically change sky textures. In order of the amount of textures being used:ĪSCA Global = 1 texture at a time but ALL available textures can be injected one at a time during the entire session One ‘old’ texture contains 16 samples to cover the various area’s of clouds, so I presume SF textures offer 32 samples.īTW When it comes to the amount of textures that can be used ASCA is still king. SkyForce cloud texture contains double the amount of the old ones and this should be enough, according to REX, to show you every possible cloud, but it’s not that SF is using 1509 textures. That 1509 is the amount of MODELS, not the amount of TEXTURES.

    active sky 16 for p3d v4

    REX have confirmed that even the set of 8 pictures, that's 8 lower and 8 upper are just a small sample of what is being used within a set.











    Active sky 16 for p3d v4